Foundry

The furnaces burn day and night; as the Foundry grows, so does the iron bound for sword and armor.

Here the fire never dies, not even at night. The bellows breathe, ore melts with the charcoal and runs into the molds like a crimson river. The masters read the color of the flame to tell when the iron is ready, and that knowledge passes from father to son.

An army's spearheads, its armor, its horseshoes and the rims of its shields all come from this furnace. A holding with a strong foundry arms its army with a will of iron.

  • Armor forge: Chosen at level 9. The garrison defending your holding fights a tenth harder.
  • Farrier: Chosen at level 9. Your cavalry moves a seventh faster. Raids are shorter and get intercepted less.
  • Weapon forge: Chosen at level 9. Swordsmen cost a fifth less to train.

Handbook