Which house is yours?

At the start of the Age you choose a house and carry its banner until the Age ends. All are equal in strength; each lights the way to a different victory.

Every bloodline, its own path

Each house traces its roots to an ancient legend, and each strengthens one side of your kingdom. See them all side by side here, then pick one to learn its legend and its power.

Three rules

Once your holding is founded, your house stays with you for the whole Age. In a new Age, you choose again.

Rivals learn your house only by sending scouts; your allies can see it.

Your house's bonus adds to that of any building that does the same job.

Choose your banner.

You choose your house when you join a world. Let your banner reflect the way you play.

Ashnar

The bloodline of the grain. Their lands give more each season than they promise.

Timber, stone, iron and grain: every resource field in each of your holdings yields 4% more.

Ataya

The bloodline of healers. Some of their fallen have their wounds bound on the battlefield and come home.

In every battle, attacking or defending, 20% of the soldiers you lose return to your holding wounded.

Dedalon

The bloodline of master builders. They set stone and timber in place before anyone else.

Every construction finishes 10% faster; your queue moves quicker and your resources turn into buildings sooner.

Hattara

The bloodline of the walls. Every army at their gates meets an unshakable resistance behind the stone.

Your defense is 12% stronger against every attack on your holding. The bonus applies at your holding.

Sardan

The bloodline of gold. When the hour of the rite comes at the altars, Tender flows to them more richly than to anyone.

Altars pay you 20% more Tender during their rites.

Velon

The bloodline of the hundred-eyed watchers. The altar they hold in the hour of the rite exalts their name above all others.

Every hour you hold an altar during its rite adds to your ranking score, and that score builds 40% faster.